After being pulled into his game, Gus learns that there is no way out unless he continues to play.
To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing.
PhonicBooks Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.
Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.
Book 1: Zap (CVC, CVCC)
Book 2: Bugs (CVCC)
Book 3: Dogs in the Mist (CVCC)
Book 4: Filled Up (CCVC and ‘ed’)
Book 5: Drops of Drink (CCVCC)
Book 6: Glitch (‘ch’ and ‘tch’)
Book 7: Crash and Bash (‘sh’)
Book 8: Find the Path (‘th’)
Book 9: Run Quick! There Are Rats! (‘ck’ and ‘qu’)
Book 10: Wings, Kings and Fangs (‘ng’)
Book 11: What Is Going On? (‘wh’ and ‘ing’)
Book 12: The Last Puzzle (‘le’)