Magnetic pick-up-chips-with-your-magic-wand game with 40 full-colour, laminated, individual game boards and 240 prompt/activity cards to teach inferencing and language skills.
8 colourful game board scenes (5 five copies of each) target 8 different vocabulary skills. Students earn magnetic chips and wave the magnetic wand over their boards to collect the chips.
Chips, wand, die, and instruction booklet in a sturdy box.
Inferencing Chipper Chat targets 8 areas:
Includes 30 colour-coded cards per topic. Each section contains 30 Receptive and Expressive prompts for a total of 240 cards. The Receptive task requires the students to listen to a prompt and point to the picture that best illustrates the prompt. The Expressive task requires students to generate their own answers to inferencing questions.