Shawn Pryor, Francesca Ficorilli
When 13-year-old Tyler Morant sits down to play a video game, it’s not just for harmless fun. He is battling the world’s most dangerous games. As the Gamer, it is up to him to conquer the deadly obstacles and evil villains that lurk in the darkest corners of the gaming world. If he fails, the digital darkness will escape into reality.
Readers will be drawn to the high-stake action of The Gamer, a page-turning chapter book series.
Currency Control
Evil Cynthia Cyber is robbing banks with her latest creation, a villain named Currency. The stolen money will go toward building a machine that can capture people in a simulation program. There she could control every victim’s life. It's up to the Gamer to stop Cynthia Cyber from taking over the world!
Digital Terror
Criminal Cynthia Cyber finds the most sinister video game monster and pulls him out of the digital world into reality! As the Terror Beast tears down buildings all over the city and creates nightmares for the citizens, the Gamer must use new strategy to beat his fears and stop Cynthia's latest threat!
Monster Master
The Gamer's friends are in beastly trouble! Villain Cynthia Cyber has trapped them in her dangerous Power Combat video game. If the Gamer isn’t able to rescue his friends in just ten minutes, they’ll be stuck in the electronic world forever as monsters! Can the Gamer make the save before it’s too late?
Racing Ransom
The race is on for the Gamer! Villain Cynthia Cyber has captured two victims in her video game Space Racers. The helpless players cannot escape their speeding cars. Even worse, a monster racer is threatening to destroy them. The Gamer must drive on to the digital track and rescue the racers before it’s game over.
4 books (40 pages each):