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Universal Design for Learning in Action: 100 Ways to Teach All Learners

$72.72  Softcover
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Whitney Rapp

  • Universal Design for Learning in Action

224 pages
2014
ISBN: 9781598573909

Need creative ideas for moving UDL from theory to practice? Get this must-have quick guide, ready for any teacher to pick up and start using now. Whitney Rapp, co-author of the acclaimed Teaching Everyone, walks you step by step through 100 UDL strategies that strengthen student engagement, learning, and assessment. Based on the latest research (but still practical and fun!), these highly effective ideas will help you address diverse learning needs and increase all students' access to the general curriculum. Essential for every educator who wants to know what UDL really looks like, sounds like, and feels like—and how to use this proven approach to teach and reach all learners.

100 UDL strategies for:

  • Classroom space and materials: The best uses of seating, lighting, bulletin boards, and more
  • Classroom management: From smoother schedules and meetings to effective transition areas
  • Technologies: Fresh ways to use blogs, video conferencing, e-books, and more
  • Content instruction: Teach academic content with tools like music, drawing, mnemonics, and humour
  • Social interaction: Creative games and small-group activities that sharpen all kids’ social skills
  • Executive functions: Great ideas for templates, rubrics, graphic organisers, timers, and web-based materials
  • Transition to adulthood: Prepare students for the real world with charts, goal plans, and more
  • Assessment: New ways kids can show what they know—from adapted tests to family projects

Table of Contents

About the Author

Acknowledgments

Section I Overview

  • Foundational Theories
  • How Do All of These Foundational Theories Fit Together
  • What Does This Book Add to All of These
  • Addressing Barriers and Misconceptions
  • Format of the Book

Section II Strategies for Engagement

  • Providing Multiple Means of Engagement
  • Considerations
  • Engagement Through Space: Bulletin Board Borders
  • Engagement Through Space: Seating
  • Engagement Through Space: Lighting
  • Engagement Through Materials: Fidget Toys
  • Engagement Through Materials: Professional Equipment
  • Engagement Through Materials: Writing Surfaces
  • Engagement Through Classroom Management: Jobs
  • Engagement Through Classroom Management: Meetings
  • Engagement Through Classroom Management: Smarty Pants
  • Engagement Through Classroom Management: Organized Classroom
  • Engagement Through Technology: Interactive Whiteboards
  • Engagement Through Technology: Videoconferencing
  • Engagement Through Technology: Blogs
  • Engagement Through Content Instruction: Tactile Activities
  • Engagement Through Content Instruction: Bag of Writing Ideas
  • Engagement Through Content Instruction: Mnemonics
  • Engagement Through Content Instruction: Computer Software Programs
  • Engagement Through Social Interaction: Games
  • Engagement Through Social Interaction: Grouping
  • Engagement Through Social Interaction: Dice
  • Engagement Through Social Interaction: Redefine Bullying
  • Engagement Through Executive Functions: Using the Arts
  • Engagement Through Executive Functions: Cue Signals
  • Engagement Through Executive Functions: Minecraft Video Game
  • Engagement Through Transition to Adulthood: Bingo
  • Engagement Through Transition to Adulthood: Real-Life Situations
  • Engagement Through Transition to Adulthood: Invite People to Meetings

Section III Strategies for Input

  • Perception
  • Understanding Language, Mathematical Expressions, and Symbols
  • Comprehension
  • Considerations
  • Input Through Space: Food, Drinks, and Gum
  • Input Through Space: Nooks
  • Input Through Materials: Visually Accessible Text
  • Input Through Materials: Auditory Books
  • Input Through Materials: Tactile Books
  • Input Through Materials: Self-Amplifiers
  • Input Through Classroom Management: Schedules
  • Input Through Classroom Management: Syn-naps
  • Input Through Classroom Management: 10:2 Theory
  • Input Through Technology: FM Adapted Computer Stations
  • Input Through Technology: Digital Text or E-books
  • Input Through Technology: Note-Taking Hardware and Software
  • Input Through Technology: Access to Auditory Input
  • Input Through Technology: Access to Visual Input
  • Input Through Content Instruction: Peer-mediated Instruction
  • Input Through Content Instruction: Study Snippets
  • Input Through Content Instruction: Responsive Resource Posters
  • Input Through Content Instruction: Humor
  • Input Through Content Instruction: Visualizing
  • Input Through Content Instruction: Continuum of Abstractness
  • Input Through Content Instruction: Accessible Presentation Software
  • Input Through Social Interaction: Social Stories
  • Input Through Social Interaction: Social Skill Autopsy
  • Input Through Social Interaction: Gaming Technology
  • Input Through Executive Functions: Planner Options
  • Input Through Executive Functions: Web-Based Materials and Information
  • Input Through Executive Functions: Graphic Organizers
  • Input Through Executive Functions: Timers
  • Input Through Transition to Adulthood: Resource Ring
  • Input Through Transition to Adulthood: A-to-C Chart
  • Input Through Transition to Adulthood: Visual Goal Plan

Section IV Strategies for Output

  • Options for Physical Expression
  • Options for Communication
  • Options for Executive Functions
  • Considerations
  • Output Through Space: Mobility Supports
  • Output Through Space: Student-Created Bulletin Boards
  • Output Through Materials: Coded Assignments
  • Output Through Materials: Supports for Interactive Whiteboards
  • Output Through Materials: Writing Supports
  • Output Through Materials: Universal Tools
  • Output Through Classroom Management: Integrative Movement
  • Output Through Classroom Management: Transition Areas
  • Output Through Classroom Management: Coded Classroom
  • Output Through Technology: Photo Essay
  • Output Through Technology: Universal Computer Equipment
  • Output Through Technology: Communication Supports
  • Output Through Content Instruction: Graph Paper
  • Output Through Content Instruction: Socratic Seminars
  • Output Through Content Instruction: Student Recordings and Videos
  • Output Through Content Instruction: Prequestions
  • Output Through Content Instruction: Reading Reflection Cards
  • Output Through Content Instruction: Music
  • Output Through Content Instruction: Drawing
  • Output Through Social Interaction: Response Scales
  • Output Through Social Interaction: Mix-Freeze-Pair
  • Output Through Social Interaction: Rally Table
  • Output Through Executive Functions: Rubrics
  • Output Through Executive Functions: Templates
  • Output Through Executive Functions: Visual Reminders
  • Output Through Transition to Adulthood: Visual Presentation of Goals

Section V Strategies for Assessment

  • Areas for Assessment
  • Considerations
  • Assessment Through Testing: Adapted Tests
  • Assessment Through Testing: Retesting
  • Assessment Through Testing: Computer Practice Tests
  • Assessment Through Testing: Activities with Products
  • Assessment Through Testing: Entry and Exit Responses
  • Assessment Through Homework: CHOICE!
  • Assessment Through Homework: Family Projects
  • Assessment Through Homework: Peer Groups
  • Assessment Through Performance Assessment: Family Message Journals
  • Assessment Through Performance Assessment: Solving Real-World Problems
  • Assessment Through Portfolio Assessment: Ability Profiles
  • Assessment Through Portfolio Assessment: Responsive Report Cards
  • Assessment Through Self-Evaluation: "I Can." Sheets
  • Assessment Through Self-Evaluation: Learning Logs
  • Assessment Through Self-Evaluation: IRS Questions
  • Assessment for Self-Evaluation: Three Cups

Section VI A Living Resource

  • Theory Books
  • Strategy Books
  • First-Hand Narratives

Web Sites

References

Index