Street kid Scott jumps at the chance to be a Virtual Kombat gamer. But Scott’s dream to win the ultimate prize turns into a nightmare before he hatches a plan with a gang of techno-hackers to implant a virus and destroy the deadly online game. From there there’s only one place for the brutal battle to go – VK will be played in the real world, and Scott’s tech skills won’t help him now. This is no longer just a game …
A great series of three books with dyslexia-friendly layout, typeface and paperstock. These books have been edited to a reading age of 8+ and are recommended for an interest age of 9+